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Jon says...I'm still early on in the game so I will see how it goes. Thank you so much for the quick response! The editor is awesome especially for many of the bug fixes like the fighter damage bug. I remember playing wiz 7 many years ago and not understanding why my fighters popped like balloons.
Jon says...Does this mean the multiple swings per attack for bows is still in place but just under the Swings per attack mod? The patch descriptor for swings per attack does not mention range weapons only mentions that every player character gets 1 d 4 swings and the rest states that some monsters may get many swings.
erik says...Question. In Wizardry 7, how exactly are spell resistances calculated? How much weight does level have?
erik says...Also, does using a spell from scribe/artifacts use the character's level?
I got a question about wiz8 reforged 1.1 because i noticed that U were working upon this mod. Whats the best way to run it? I ran it on gog version but with newest nglide and i got big fps drop in added location locations. Also tried dgVoodoo2 but graphics looks quite obsolete (blurry in the distance). Also sometimes Madras is dudded with rattkin rakuza voices:). But the dll injections seems to work fine even with gog exe.
I got a question: Will Wiz8 Cosmic Forge patches work fine with Wiz8 reforged 1.1?
Not very important issue: When i run Automap mod with combat display patch game crashes every time i start combat with message "Stack overflow increase stack size".
I got one more question: When I am importing party frm wiz7 to wiz8 there are 2 files: one with enxtension END and another one with CAC. Which one should be imported? END?
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