mad god's Tiny Hut

mad god's Tiny Hut, home of the *Cosmic Forge*.

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216 Comments

Reply Don Deibler
10:34 AM on November 22, 2017 
Just checking in.
Reply Thomaskayap
8:33 PM on November 21, 2017 
ThomaskayapThomaskayap
Reply plume
6:18 PM on October 31, 2017 
I'm so sorry, I'm an idiot! It was set to my Wiz8 directory, so I couldn't see the image options! All good now, Thanks once again :)
Reply mad god
5:59 PM on October 31, 2017 
There is image editors. Just look through the menu.
You can edit pretty much anything in CF. ;)
Reply plume
5:49 PM on October 31, 2017 
Thanks for this, it's great :) There doesn't seem to be an image editor though. Is there a way to edit Wiz7 portraits?
Reply mad god
1:14 AM on August 27, 2017 
Ray says...
Hi, nothing happens when I open up for the app other than asking me for the install path, I do that, and then it just closes.

Well, you need to specify the path to your Wizardry game. If you don't specify correct path CF asks you again. If you fail the second time, CF just closes.
Reply Ray
8:00 AM on August 26, 2017 
Hi, nothing happens when I open up for the app other than asking me for the install path, I do that, and then it just closes.
Reply mad god
7:42 PM on August 21, 2017 
Jon says...
I'm still early on in the game so I will see how it goes. Thank you so much for the quick response! The editor is awesome especially for many of the bug fixes like the fighter damage bug. I remember playing wiz 7 many years ago and not understanding why my fighters popped like balloons.

No problem.
Let us know how it goes and your thoughts on the patches.

But the way. Did you know you can attach CF to a running game of "W7 Dos" and have automap working. ;)
Save File Viewer allows it.
You can also see the progress of a combat, if interested, for for that put a good delay in W7's settings, otherwise you won't be able to notice much. :)
Reply Jon
7:39 PM on August 21, 2017 
Oh ok. I have that option activated as well I just didn't understand the implication that it was a replacement for the old system. I'm still early on in the game so I will see how it goes. Thank you so much for the quick response! The editor is awesome especially for many of the bug fixes like the fighter damage bug. I remember playing wiz 7 many years ago and not understanding why my fighters popped like balloons. I think at the time I assumed it was some bug with the copy protection. It must have been missed in testing since so many people just spam roll until they get a samurai straight out the gate.
Reply mad god
1:24 AM on August 21, 2017 
Jon says...
Does this mean the multiple swings per attack for bows is still in place but just under the Swings per attack mod? The patch descriptor for swings per attack does not mention range weapons only mentions that every player character gets 1 d 4 swings and the rest states that some monsters may get many swings.


I believe, the old fix has been removed. It would use only 1 missile to shoot 4 arrows. It was silly. I just wanted to fix the ranged weapons, because they were at a disadvantage.

So, now, attack per round makes it better:
~ When fighting with one Throwing or Long Weapon, a Character has the following number of Attacks (based on Attacks per Round):
1 at 1
2 at 2
3 at 3
4 at 4

That's it.
So you get full attacks instead of silly this:
~ When fighting with one Weapon, a Character has the following number of Attacks (based on Attacks per Round):
1 at 1
1 at 2
2 at 3
2 at 4


The swing per missile attack is still 1, I think.
You can experiment though, but the patches' descriptions should be the source of truth.